Each level is broken up into seven stages, and the levels get progressively more hellish (and of course, more brutal) as you move through them. The goal of each stage is to kill enemies to gain xp, new weapons, and ammo explore the environment to find chests containing weapons, ammo, health packs, grenades and other resources, as well as stations that have a finite number of charges that can be used to offer benefits such as healing, ammo creation, and weapon-mod creation and ultimately find the elevator to progress to the next stage. With a class selected, you’ll begin each run with a weapon and some ammo. The Scout’s baseline skill is ‘Stealth’, which allows them to go invisible a few times to escape or reposition. On the other hand, the Scout is able to see the exit to each level on the map, and uses energy to power skills. Additionally, Marines use Fury as a resource, which is used to power abilities such as ‘Adrenaline’ which provides the player with a heal. The Marine, for example, is very much your archetypal all-in-guns-blazing kinda class, beginning the run with a passive that heals him at the end of each stage, and perks that favour you being right there in the action. As a result, the class you begin the run with has a significant impact on gameplay and builds, and there is a good bit of variety both between each class and within the classes themselves. Each class has a different resource they can utilise, as well as different skills, passives, starting conditions, and traits they can learn as they level up. You can play as one of three classes: the Marine, the Scout, or the Technician. I liked how Jupiter Hell doesn’t try to overdo context or narrative, it just gives you a gun and says “Raze Hell” (I do love that pun).Īfter a brief but informative tutorial, Jupiter Hell throws you right into the action. That’s all there really is to it, but that’s all there needs to be. Putting out a distress signal or crying in the corner wouldn’t make a fun time, so instead you go to work killing everything in sight (or, as our protagonist loves to say, “watering the grass”) and finding out the truth about what’s going on. You play as a foul-mouthed gunslinger who crashlands on a space station to find that everyone on board has either been brutally massacred or turned into a mindless sack of meat. Let’s take a look at what Jupiter Hell does right, and what doesn’t work so well. After playing the game for several hours I probably wouldn’t jump to that comparison, but that isn’t necessarily a bad thing. Rather than being an FPS, however, Jupiter Hell is a turn-based, isometric roguelike that has been marketed as ‘chess with guns’. Everything from the gloomy space stations, hoards of demons, heavy weaponry, and thrash-metal soundtrack honours the 90s classics we know and love. Jupiter Hell isn’t afraid to wear its influences on its sleeve, and in reality its homage to DOOM is one of its main selling points.
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